hi! droqen here. a-thing-of-beauty is now offline. you missed it!
follow me on itch io to catch my proper finished games when i do release them! i am also working on a way to browse currently online droqever games, but it is not available yet. i'll announce it on twitter when it's ready.
follow me on itch io to catch my proper finished games when i do release them! i am also working on a way to browse currently online droqever games, but it is not available yet. i'll announce it on twitter when it's ready.
here are all of everyone's thoughts from when a-thing-of-beauty was online, in order of their posting.
thank you all for playing and sharing <3
thank you all for playing and sharing <3
Took me a while to work out how the jump system worked. Gliding, and walking with full second coyote time. Neat. I fell out of the tower when I heard The Signal. -Mu/Casey/Colorinvert
I thought I got stuck. I always think I get stuck. But I figured it out this time!
yellow mode engage
I want a sequel!
Very surprising mechanic. I didn't figure it out until the first yellow room. I got around using elevator slinging before that. After I figured that out, I found a way to fly past the red spikes which was fun. Other than that, the platforming was more frustrating than anything. - Momin
oops, i fell
Closer!
a lot weirder. more solemn. harder to grasp the mechanics. you're making a lot of games that feel like they deal with loss, like you're in a dark place with the spark of amazing mechanics that would open up your world, numbed behind a bleak reality. you feel the call of greatness you know you can achieve, yet still find yourself limited. you have a double jump in you, droqen. take as long as you need to remember your controls. we love you. @greytideskye
you make games with so much out of reach. that spike room, it's genius. you can almost reach the right side, but never can. not possible. perfectly echoing the despair of someone who could once reach that side of the screen, but whose jump has faded to a mere hover. you're making games about ableism, droqen, whether you know it or not. we love you for who you are, not for what you do for us. @greytideskye
Pretty good I went down i didn't think the game would finish, now I want to go up
I ascended! Very cool gliding jump mechanic. Now to explore the other directions ~YinYin
So you can descend as well - I love all the little text rewards for reaching the nooks and crannies ~YinYin
A signal always saying come closer closer closer closer
I fell down
Unreal. Some of the most satisfying and novel platforming mechanics I've played in recent memory, and a narrative that I'm going to be thinking about for the rest of the day. Learning each new bit of movement tech felt so natural. Ahhhhhhh its so cool !
oh.. i just wanted to see what was down there.. but now it's over.. anyway this one is very neat! more concrete worldbuilding is nice. i thought you had to hold down to hover for long time, but it turns out i could have Sylvie Miniatured myself around much more easily :P —@jseakle
ok well i'm a little sad there was nothing to the up. and now i see that i do need to hold down to go far. now let's see what's on the left.. —@jseakle
hmmm really? just the ending no matter which way? but surely there's some way to speak to that friend... —@jseakle
This is the best droqever ever!
wei-hung cheng
its coyote time baby *howls or whatever coyotes do*
There are still things I don't get about the movement so only signing off for now - Isuru
i hope i can reach it
a little gem, feels unique ~Patrick
really interesting movement system, loved it
hehe I cleared the game by going down :) -kat
Interesting, cool use of coyote time
oh..... -clarity
closer