hi! droqen here. a-simple-crossing is now offline. you missed it!
follow me on itch io to catch my proper finished games when i do release them! i am also working on a way to browse currently online droqever games, but it is not available yet. i'll announce it on twitter when it's ready.
follow me on itch io to catch my proper finished games when i do release them! i am also working on a way to browse currently online droqever games, but it is not available yet. i'll announce it on twitter when it's ready.
here are all of everyone's thoughts from when a-simple-crossing was online, in order of their posting.
thank you all for playing and sharing <3
thank you all for playing and sharing <3
super cool, give me your brain droqen! -Toni
the top-bottom screen wrap could have been a little easier to accidentally discover - maybe a more obvious hint/visual indicator. otherwise fun :) Brett C. S.
As good as ever. -Daniel Linssen
Me again! Still great! -Daniel Linssen
pretty hard! kinda cool to explore the exact nature of the collision fuzziness. my win was exciting because i thought i was doomed, but made a last-ditch sideways leap and it barely worked out. Thanks for the game! — @jseakle
easy enough if you start out knowing what's going on! this was my second run -YinYin
Oh gosh what's this! Yes it was cool, like a little maze that gets more constrained. This could feel good in one of those "puzzle a day" formats, like hashiwokakero. This is Ziggy!
Love a game where I (intentionally or not) create my own complexity as I play. This was great. (I'd be curious to see the minimum and maximum number of Xs on the board! And if you're tracking user data, a heatmap of people's finished boards would be very cool too!) -johndaguerra
(don't read who it is and try guessing who i am) hiiiiiiii i love this so much i thought it was minesweeper reminds me a lot of mosa lina tbh, but its cool cause you are creating your own problems as you go. i guess also cactus block on adventure comes to mind as well, but in this one it feels substantially harder to be totally aware of the consequences of your choices. the space slowly transformed into the routes that were useful, and how they cross into one another. i can go 2 times through the bottom hole, then one big jump, now going left is impossible, so i gotta use the underground for it, etc. a more careful planning of whats happening rather than a more reactive response, like in cactus block. stuff like this makes me really excited that theres still "cool game design" to be done in platformers, which is great i like how even in this tiny thing there's like some layers of secrets that unlock new traversal possibilites (how the counting works, the underground, standing on a corner of a platform, wrapping, was the order of things i found), even if it might still be possible to get a seed that is impossible with only the initial knowledge (idk how much you if at all the randomness was designed) - pancelor (just kidding, its actually moochi) -------------------------------------------------------------
i liked this a lot! i thought it was some kind of minesweeper challenge at first lol. took me like 6 attempts to clear. thanks for making this!
❌
It was fun to experiment and learn the rules. Botching a crossover was really punishing since your next attempt was going to be harder pass or fail and lead to some full restarts, but that punishment felt deliberate.
Dwemthy
Liked the feeling of discovery as I learned all the various mechanics. Tricky but very doable!
I ended up using the bottom and the middle sections entirely, but will try again using the top more for style points. Neat how feeling like I took the easy path the first time makes me want to pay more attention to the movement exploit it more to create harder paths for myself to take - Isuru
"frustratingly fun" - honeyboy
"had to come back for more" - honeyboy
"i still like this" - honeyboy
Vitaly
Traquenard
jumping over three crosses felt amazing
"wonder what the max squeeze on the bottom path is" - honeyboy
"wonder how it feels to start from the right side" - honeyboy
Nice
"wonder if there's a big orb here" - honeyboy
hey, cool game, great concept! adam
Cleared one more time before it disappears. I like that it changes a bit each time you play!
Happy to have beaten it before it expires :) Might be my favorite small game of yours! It is brilliant and very inspiring to me. —leth
Still love it!
13/10 -droqen
TWO MINUTES LEFT I DID IT BUT I'M OUT OF TIME SO I CANT LEAVE A PROPER COMMENT THIS WAS NEAT -Casey/Mu/Color Invert