hi! droqen here. seeing-like-an-industry is now offline. you missed it!
follow me on itch io to catch my proper finished games when i do release them! i am also working on a way to browse currently online droqever games, but it is not available yet. i'll announce it on twitter when it's ready.
follow me on itch io to catch my proper finished games when i do release them! i am also working on a way to browse currently online droqever games, but it is not available yet. i'll announce it on twitter when it's ready.
here are all of everyone's thoughts from when seeing-like-an-industry was online, in order of their posting.
thank you all for playing and sharing <3
thank you all for playing and sharing <3
wow that was very hard, but satisfying to figure out how the thing works. now to go see if it's possible to progress to the right! — @jseakle
F the music goes so hard, esp the glockenspiel track I got stuck on basically every new obstacle, but it was quite fun to figure out the solution. The super constrained gameplay space made it feel comfortable to experiment with the edges of the mechanics. I had to jump on top of the screen a few times which seems very necessary. I love the little hop when you stop crouching, makes sense for gameplay but also adds a lot of character. If there's anything missing, it's more interaction with the little guys. Seeing them running around with their own infrastructure, while you stomp around and jump around off screen, is a great juxtaposition that could have more implications in gameplay and overall theme. I can see a tiny bit how "industry" applies as a theme in the game name and the genre of music, but it's not realized in the gameplay. It's mostly a mechanical puzzle. - Momin
That was neat. It was interesting feeling like it was a world that wasn't designed for me to be in. I'm not sure exactly what the player character is but I hope to see them again someday. Mark Foster "kramff" "stacko"
Loved this! (don't know if someone else will be able to read this, but SPOILERS AHEAD!) After I discovered you could cross the bridges by ducking, I noticed the little hop when releasing the key and I was wondering if that could be used for something. Imagine my delight at that little section at the end. - Leandro Davel
my wrists hurt, but it was neat!
So it's in to the void, now me girls and me boys, from mother's hands, we go. That wall jump bit at the end of the left path was tough. went that way because I couldn't work out how to go through the right path. -Mu/Colorinvert/Casey
i beat it again! the little guys running around are cute
the classic feeling of "it can't be just this"
the classic feeling of "it can't be just this" second ending is wild
Did it again. Made it through the right path! -Mu/Colorinvert/Casey
Nice to see the down arrow getting some attention :) The music, the little guys running around in a panic, and the title of the game, all combine to make me very unnerved while playing...
that was not pedestrian ~YinYin
ending to the left was interesting ~YinYin
good mysterious vibes my inability to crawl thru more than 2 squares of tunnel felt arbitrary, maybe they should get narrower in the middle? trying to find meaning in the title but the best i got is that industries can't go deep
ummm im confused --herald
It has a pretty cleaver way of teaching. Good to see if there will be more stages. -ElphinaDragon
Confusing, yet doable. Having a tutorial would have helped but also ruined the experience. Looking forward to the day you properly integrate Beepbox into your site.
hi! player here! you made a game, what'd you think? make more games if you want to be known. not dead yet :)
if you love droqevers, you should also check out the Sylvie Spreadsheet: https://sylvie.website/spreadsheet
it took reading Jake Eakle's review to realize there was a left, and that that jump was possible. damn. @GreytideSkye
_Username_404_ I just got the secret ending, this is peak
rerere284: I got through all the corner jumps on the left side! x.x (still need to do the normal path, lol) PLEASE add 'coyote time' to the engine or whatever if it wasn't supposed to be that difficult. Like I know corner jumps are hard, but with the wall jumping itself it's really easy to just fall if you're trying to jump off the wall in the opposite direction. Uh but the game was ok, I think I've basically only seen an extra easter egg ending instead of the main one. I like the idea of being a big person squeezing their way into little person areas and clambering around things that are whole structures to them. I need to get around to making a house made of houses at some point. (not irl) Like those cube world lcd things.
JMK
I may have completed this wrong. But I love the controls and the simple graphics!
After a second playthrough, I don't think I actually did anything wrong. I love the screen scroll to tell you that you cleared the stage! - Preston
_Username_404_
sylvie walked left and disappeared into the void
reject industry, embrace void
this time i went left