hi! droqen here. the-end-of-red-key-2 is now offline. you missed it!
follow me on itch io to catch my proper finished games when i do release them! i am also working on a way to browse currently online droqever games, but it is not available yet. i'll announce it on twitter when it's ready.
follow me on itch io to catch my proper finished games when i do release them! i am also working on a way to browse currently online droqever games, but it is not available yet. i'll announce it on twitter when it's ready.
here are all of everyone's thoughts from when the-end-of-red-key-2 was online, in order of their posting.
thank you all for playing and sharing <3
thank you all for playing and sharing <3
i can't choose wrong
i got the key, and still, i can't choose wrong
i love exploring and i love getting lost - torcado
is every action in of itself choice?
A wonderful secret, loved the endf of red key
i think i chose wrong
Falling in the pee void definitely hit a fun and uneasy FEELING -- Kayin
I really enjoyed learning that some limitations were only in my mind.
i'm choosing. i'm making a choice. it can't be wrong. -droqen
god this one is really good. dare i say i enjoyed the gameplay? —@jseakle
delicious snack mmmmmmmmmmmmmmmmm -quasiotter
reject the red key
I never needed a map to get lost in your world. Goodness, gosh, that's how I feel about maps in games with gameplay: I'm constantly pushing the map button to make sure I'm going the right way, and it's so immersion-breaking. The music cuts out, the action doesn't just stop, but pauses, and I'm looking at the environment to match it to a map, not to understand how the world fits together. I mean sometimes it's a bad game and the world wasn't put together with any sort of consistency or intent; procedural games try but ultimately fail to seem like they have intent, but even hand-mapped games can suck. But here: I clipped through a wall, and that's just part of the Droqen experience, not a bug, not a flaw. For there to be a bug, there has to be gameplay. For me to be a bad person, I have to be a person. -@GreytideSkye
Loved the learning curve
it's so joyful - mando
can't choose wrong indeed. is it really being lost if you know where you are, and where you aren't, and you aren't really trying to go anywhere else? ~~~~
i liked floating.
These are really cool! - Joas
fun riddle a pleasant haunting place to spend some time in
it's ok. thank you.
as a wizened gamer, too much gameplay, had to restart after i got stuck in a tile.
very cool, the use of 'glitchiness' to explore around makes it feel genuinely explorative, like i'm making new neural pathways while im trying to figure out where to got, or how to go
Isuru
argh
wasn't confident i was going to clear this one! whew! think i'm going to be scratching around this surface in my head for some nights to come
james - love the wallscreen mechanic... is mechanic the right word? >.>
Please remember: nothing you can do is wrong.
I didn't play this -page
i got the key! but then got the screen "you can't choose wrong" before using the key. I WAS CHEATED
sicko maze game for sickos (i am a sicko)
i had the urge to peek behind the curtain i wonder if that is what you would have wanted -d